﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.FrustumPlanes
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>This struct contains the view space coordinates of the near projection plane.</para>
  /// </summary>
  [Serializable]
  public struct FrustumPlanes
  {
    /// <summary>
    ///   <para>Position in view space of the left side of the near projection plane.</para>
    /// </summary>
    public float left;
    /// <summary>
    ///   <para>Position in view space of the right side of the near projection plane.</para>
    /// </summary>
    public float right;
    /// <summary>
    ///   <para>Position in view space of the bottom side of the near projection plane.</para>
    /// </summary>
    public float bottom;
    /// <summary>
    ///   <para>Position in view space of the top side of the near projection plane.</para>
    /// </summary>
    public float top;
    /// <summary>
    ///   <para>Z distance from the origin of view space to the near projection plane.</para>
    /// </summary>
    public float zNear;
    /// <summary>
    ///   <para>Z distance from the origin of view space to the far projection plane.</para>
    /// </summary>
    public float zFar;
  }
}
